Public transportation is in highest demand within commercial areas even more so with commercial specialization.Commuter traffic is most common in commercial areas and industrial traffic is more common between industries and occasionally, between industrial and commercial areas.Public transportation lines are most effective when their routes pass through all types of zoning (except office since they are not much burden in traffic).Public transportation stops are a type of service and can be used to increase happiness and building level.Longer lines with more stops will spawn more vehicles.Increasing the funding of a particular type of public transportation will increase the number of vehicles used on every line of that type.However, it can be a good idea to use dedicated passenger railways to prevent congestion of freight trains. They become more effective in large, sprawling cities that are widely dispersed. Passenger trains are currently not especially useful for transport within a city, though can be useful for bringing tourists to the city.A good mix of buses that complement a metro system is the most effective overall solution. Metro is the most effective transportation system, but it is also quite costly.Buses can be quite inexpensive and effective, but too many buses overlapping can cause congestion.Start using public transportation as soon as possible, and try to keep the lines simple.
The main purpose of public transportation is to reduce traffic by offering your citizens an alternative to driving, and is essential for creating an effective city.
#Cities xl city layout free
Such marker is free to build/place on map but looks distinctively with various color/flashing on undeveloped land and will disappear or demolished automatically on actual city development/construction on the area. Just simple position marker on map will help player planning ahead city development greatly. Player will be able to imagine/draw "Big Picture" of the city in the plan on early stage of the game playing and develop city accordingly as time goes by. We need such planning tool because this game will not have function to "Undo" the committed construction. Area planning tools is plan map/overlay on which player can draw some future plan for land usage or road before the zone or roads are developed or built actually. Surveying tool can measure area, distance, or height of given area or path to aid planing and zoning.
I mean tools that will help player to plan city development ahead of time like land surveying tools and area planning tools. I'd like to know what kind of provisioning are available for city "planning" aspect in this game.